ONA
One of the event's main factions, with its own command structure and missions. The decisions made by its players will shape the faction's path as the event unfolds.

01 · Teams of BREAKPOINT
One of the event's main factions, with its own command structure and missions. The decisions made by its players will shape the faction's path as the event unfolds.
One of the event's main factions, with its own command structure and missions. The decisions made by its players will shape the faction's path as the event unfolds.
Civilians
Civilians (CIVs) are roleplayers who bring the event's world to life. Through businesses, services and trade, they help build a functioning in-game economy and create opportunities for interaction between factions.
Nederlands Vlaamse Coalitie
A smaller faction with its own agenda. The NVC navigates shifting alliances and competing interests, choosing when to negotiate, gather intelligence or take action to achieve its objectives.
NATO is an independent force whose primary responsibility is the civilian population. It assesses each situation as it develops and decides how to respond, including whether to cooperate with other factions.
02 · In the village at BREAKPOINT
Five places in the village: two serve food and drinks, the bank keeps your in-game money, the surgical hospital treats the severely wounded and NATO runs its office for permits and reports. All five are part of the story, so what happens there can matter in the game.

Food is the official business. Ask the right questions, and you may find more on offer.


Ask the right questions, and there may be other deals to be made.


More options are possible. Sign up as a civilian and come with a proposal, or think up a role together with the organisation.
04 · Event rules
Every event runs on the Zentrax event rules: the safety rules, the house rules and the rules of engagement, with what to bring and the roles in a squad. What applies to BREAKPOINT is on its own page, and you confirm it before the shop opens.